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I enjoy how expansive the world you've build as well as simple but effective interaction and modeling

The interaction is well done. I like how if you get found, you die and goes to a Game Over screen. There could be more assets added to this.

This is very well done! The interface is gorgeous and the implantation of details astonishing. It has a whole feeling of gaming.  Great choice of images sets the right mood. I´m happy that I knew where the sword was because I'm sure I would have never found it on my own. My favorites are the guys with the light such a great idea.

Wow, tricky. This reminds me of a really great and creepy game called "HIDE". Really solid concept and environment. Gotta clamp that camera rotation, and a button that restarts the scene instead of having to refresh the whole page would be appreciated.

I love the terrain - it's really fun to move through this space. I liked how minimal you were with your text cues - only f to pick up sword - the rest is intuitive. the color and nighttime lighting effect made me actually nervous about sneaking past the patrol people! I think some minimal sound design could help up the stakes -- either suspenseful music, or hearing the whitewalkers, or our own nervous breath. Great job!

Being able to climb on rocks adds dimensionality to the world. The patrolling light men serve as nice obstacles. Adding more resources for the character to use in the fight scene would further enhance the drama.

The world building for this is really amazing and the color choices for the scene are also great. I think some dialogue would've just further enhanced the scene.

Really like the end where the dragon flies by. The idea of finding the sword in order to kill the king is really nice rather just walk up to him and that's it. Would be cool to add some dialogue of where you are and what you're doing.

I love the how big and expansive the world is. The modeling for everything look cool.

I love the speed run aspects and the dragon. Though I found some shortcuts, I couldn't rotate the screen to stab the king so I just ran right into him.

I really like mountain you created and the moving people with the flashlight. It does look like its from all times so I don't think they should be flashlights. I also like the weapon you hid in order to kill. It could also use a bit more narrative on why we are killing that character.